Preview The Division Open Beta – First Impressions

Written by Twisted Ideas

thedivisionbeta

The Division is a game that I’ve been hearing about for years and it still has yet to release. I had little interest in the game prior to the open beta that appeared on the PlayStation Store earlier this week but I decided to give it a try. I did all of the story missions available to me and I leveled up enough to get into the Dark Zone, online portion of the game and my big questions is, what’s everyone so excited about?

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News Sony E3 Press Conference Impressions

Written by Twisted Ideas

Sony’s press conference started with a video reel showing off the console’s biggest upcoming games for the PlayStation 4. Shawn Layden from Sony introduces the system and how broad the platform is trying and has become plus a long-awaited introduction.

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Preview God of War Ascension Multiplayer Beta

Written by Twisted Ideas

God of War: Ascension

One of the surprising features of God of War Ascension is that contains online multiplayer. This is odd for a tight 3D brawler to incorporate. Is multiplayer going to impact the single player in any way? Doubt it. Having played the single player last year and feeling underwhelmed is the multiplayer that one thing that gets me excited?

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Article PlayStation All-Stars Battle Royale Beta – Second Impressions and Early Meta-Game

Written by Twisted Ideas

The beta for PlayStation All-Stars is now available for PlayStation Plus users for the next two weeks. I have had the chance to play All-Stars at FanExpo Canada. Even after watching gameplay videos and playing the game without having the time to sit down I really didn’t understand what was happening. Oddly there are less characters available in the beta than the build I played in the summer but what the heck. The Beta contains online matches with a three-minute four player Free for All settings.

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Review Gotham City Imposters Beta

Written by Twisted Ideas

Just coming off the Starhawk beta I stumbled across yet another beta. Gotham City Impostors is an upcoming first person shooter based on the Batman universe. You either play as the Batz, average joes dressed up in cowls and wearing the Batman symbol or the Jokerz, average joes dressed up like the psychotic clown. It shares similarities with Team Fortress 2 with it’s comedic violent style and it’s gameplay. This will be a downloadable title on PSN and XBLA. An open beta was just released and from what I played the online is going to need a lot of work.

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Review Starhawk Beta

Written by Twisted Ideas

Starhawk is the Spiritual successor to Warhawk that was released by Sony in 2007. Like it’s predecessor it is a third person shooter where you can utilize both land and air vehicles in 32 multiplayer combat. The early access public beta for PS Plus user was released recently and I got the chance to play. Is Starhawk able to stand along the likes of Call of Duty and Battlefield?

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Assassin’s Creed Revelations Multiplayer Beta Review

Written by Afroson

On September 3rd of 2011, Ubisoft released Assassin’s Creed Revelations multiplayer beta to Playstation-Plus  members and Uplay members; only exclusive to PS3 owners.

As an avid fan of Assassin’s Creed Brotherhood’s multiplayer, it is only fair that I soaked my mind into Ubisoft’s second installment of an Assassin Creed’s multiplayer. The overall visuals have transitioned from Brotherhood’s renaissance period to a Middle Eastern atmosphere. Before I get into the newly vamped gameplay of the beta, I first will talk of the customization.

The customization in the beta is a new implement in the mutliplayer. I tip my hat off to Ubisoft for the amount of variety that can be done; from changing the outlook of your character-face, chest, legs, outfit, and equipping different taunts and stuns to the fold. The feature of abstergo credits is like virtual currency or money. Abstergo credits are earned through the various game modes in the beta. The credits can be used to buy particular abilities, emblems, and character appearances as you level up accumulating large session scores per match. But personally for me, the gameplay has drastically shifted in a way of a double-edged sword.

The gameplay of Assassin’s Creed Revelations multiplayer has been restructured different from Brotherhood. The detection meter has been reversed for this version starting at discreet and basically allowing the meter to fill-up to incognito once your target is in your line of sight for the kill. When I first started playing the beta, I was frustrated with this mechanic because the game-style becomes much slower than it was to Brotherhood with fast-action kills and moving on with the next target. This was done to downgrade the amount of roofing in Brotherhood since players would accumulate 500 points and more with effortless kills they didn’t deserve from Brotherhood’s old detection meter. However, with my experience playing Brotherhood, I’d adapted and found success in the Wanted game mode and Deathmatch mode winning majority matches. In regards to the detection meter, if I were to kill my target with a discreet or reckless approach, the kill animation would be a long brutal execution. On the other hand to killing my target with a silent or incognito approach, it would be a quick stab kill and makes for an easy getaway. With a good offense, comes a definitive defense known as a stunning. This was a last resort to defending yourself from other pursuers who wanted you dead, with the mash of O or B – respectively the PS3 controller and Xbox 360 if you were waiting on a countdown for your abilities to reset back. In Brotherhood, stunning was occasionally used by either getting off your defensive abilities in time such as smoke bomb, mute or charge, or naked stun- knocking your pursuer to the down without any abilities, it took skill and instinct to get it off. In the beta, the Ubisoft developers have vastly enhanced the range of the stuns and speed timing. In my view, the stunning mechanic only had to be a faster move action compared to the slow wined-up punch to the face in Brotherhood, why would Ubisoft enhanced the range?

The Assassin’s Creed Revelations beta took a step back from Brotherhood. I know the final product is two months away but the game-style feels more catered to the casual gamer. The beta had its high moments with the variety players winning matches with different ability load-outs of morph, disguise- my success of matches was with disguise and smoke bomb. Another was the respawn time loading much faster whenever death was eminent. In the end this phenomenal title will be more about the driven and pivotal story of single-player than the dumb-downed multiplayer.

The official game will be released on November 15, 2011 for the PS3, Xbox 360 and PC.