The physical version of Life is Strange was released this week. It comes with the game, 32 page art book and soundtrack, featuring 22 tracks. The art book is done with the same artistic personality as Max’s diary in the game. It’s very much like a scrapbook. The concept art are displayed as photographs taped into the book and the negative space is filled with great doodles and artwork that you may recognize from Max’s diary. The soundtrack has the fantastic indie songs from the game plus the original score. Many of the songs are fantastic but a couple of the original songs are just incidental music. They’re songs that suit the mood of the game rather than being on your music player but that’s the case with most video game soundtracks. There is a commentary that will be available for everyone who purchased either version of the game. Unfortunately, the commentary is absent from the physical version and of the time of writing should be available within the week of release.
The Life is Strange Limited Edition is one of the better standard collections editions I’ve bought; and by standard I really just mean one’s that really don’t raise the price of the game, (though more expensive than the digital and what Telltale sells at retail). There several special editions that I’ve gotten in the past that really feel like cheap pre-order bonuses with the amount of content is skimped on in the art books and soundtracks. Kirby’s Dream Collection is really the only standard special edition that I have that really matches the quality of this because it has 20 years of history to pull from. There’s so much personality put into this and other companies should strive to put more into these bundles. If you still haven’t played Life is Strange you should. It’s a powerful story and if you can find the limited edition then you’re in for an extra treat.
It’s been a while since I’ve done one of these but since Paris Game Week just past, now was a good time for new trailers.
Shadow of the Beast looks like God of War with aliens. It looks to be a 2D sidescroller beat-em-up with a brutal looking main character and a ton of violence. We’ll see how this turns out. Continue reading →
Initially, I wasn’t going to talk about Life is Strange again until the finale. This really isn’t much of a review as it is my reactions due to the events that blindsided the entire game up to this point. I’m going to be as vague as possible because Life is Strange is becoming something that stands out from Telltale in the best way.
After a two week delay the second episode of Life is Strange is out. I had some worries about this game because it didn’t show you any real consequences of your decisions. Does Episode 2 show off the potential of the game’s writing.
A home demo for Final Fantasy XV was released with the purchase of Final Fantasy Type-0 this week. I got my hands on the demo and played through it the other day. Is Final Fantasy XV something that fans should be worried about?
Life is Strange is a new episodic adventure game by Square-Enix. It has been earning attention with its strange trailers, female protagonist and its episodic nature that only Telltale Games has been attempting recently. Does Dontnod Entertainment have what it takes to pull of a game like this?
Final Fantasy song DLC ended a few months ago. However DLC hasn’t completely ended. Tracks BRAVELY DEFAULT, SaGa Frontier, Romancing SaGa 1 & 2, Secret of Mana and Chrono Trigger have been added as DLC for the game.
This is exciting news because Squaresoft/Square-Enix has a fairly deep library of JRPG’s under their belt. If Square is known for anything else it’s their music. Now all Sqaure-Enix needs to do is add a preview function to their DLC store because I can tell you right now that I don’t know what a lot of these songs sound like.
Another gameplay trailer for Final Fantasy XV has emerged. While it doesn’t show off too much the gameplay does give off a Kingdom Hearts vibe. It’s not the same level of over the top action later Kingdom Hearts games had but real-time combat is something that I’ve been waiting for since Final Fantasy XII when it introduced open world gameplay. Not having a battle screen in combination of with having huge monsters roaming like we’ve seen in Final Fantasy XIII on Gran Pulse is exciting; If the game focuses a lot of field combat like Xenoblade Chronicles then we can have a very fun action game with the potential of a lot of exploration.
Final Fantasy XV is still in early development for the PS4 and the Xbox One.
Good old Square-Enix milking one of their franchises again. Theatrhythm isn’t a spin-off or squeal to a series nobody wanted; it’s their charming and addicting rhythm game for the 3DS. Curtain Call more than doubles the track list of the original but is this simply a cash grab or is there enough to revisit this game again?
The new gameplay trailer for Final Fantasy XV has just been posted from Tokyo Game Show. Say what you will about the series, there are a couple of interesting gameplay mechanics that are catching my interest. Game looks like it will feature real time combat, it looks like the type of action game combat that I wanted FF XII to have. The graphics look great, the environments look vast and the wildlife is huge and impressive. There are also a few subtle visual touches that adds a lot of realism that we don’t really get a lot of in games. No word on a release date but I’m looking forward to this one.