Written by Afroson
On September 3rd of 2011, Ubisoft released Assassin’s Creed Revelations multiplayer beta to Playstation-Plus members and Uplay members; only exclusive to PS3 owners.
As an avid fan of Assassin’s Creed Brotherhood’s multiplayer, it is only fair that I soaked my mind into Ubisoft’s second installment of an Assassin Creed’s multiplayer. The overall visuals have transitioned from Brotherhood’s renaissance period to a Middle Eastern atmosphere. Before I get into the newly vamped gameplay of the beta, I first will talk of the customization.
The customization in the beta is a new implement in the mutliplayer. I tip my hat off to Ubisoft for the amount of variety that can be done; from changing the outlook of your character-face, chest, legs, outfit, and equipping different taunts and stuns to the fold. The feature of abstergo credits is like virtual currency or money. Abstergo credits are earned through the various game modes in the beta. The credits can be used to buy particular abilities, emblems, and character appearances as you level up accumulating large session scores per match. But personally for me, the gameplay has drastically shifted in a way of a double-edged sword.
The gameplay of Assassin’s Creed Revelations multiplayer has been restructured different from Brotherhood. The detection meter has been reversed for this version starting at discreet and basically allowing the meter to fill-up to incognito once your target is in your line of sight for the kill. When I first started playing the beta, I was frustrated with this mechanic because the game-style becomes much slower than it was to Brotherhood with fast-action kills and moving on with the next target. This was done to downgrade the amount of roofing in Brotherhood since players would accumulate 500 points and more with effortless kills they didn’t deserve from Brotherhood’s old detection meter. However, with my experience playing Brotherhood, I’d adapted and found success in the Wanted game mode and Deathmatch mode winning majority matches. In regards to the detection meter, if I were to kill my target with a discreet or reckless approach, the kill animation would be a long brutal execution. On the other hand to killing my target with a silent or incognito approach, it would be a quick stab kill and makes for an easy getaway. With a good offense, comes a definitive defense known as a stunning. This was a last resort to defending yourself from other pursuers who wanted you dead, with the mash of O or B – respectively the PS3 controller and Xbox 360 if you were waiting on a countdown for your abilities to reset back. In Brotherhood, stunning was occasionally used by either getting off your defensive abilities in time such as smoke bomb, mute or charge, or naked stun- knocking your pursuer to the down without any abilities, it took skill and instinct to get it off. In the beta, the Ubisoft developers have vastly enhanced the range of the stuns and speed timing. In my view, the stunning mechanic only had to be a faster move action compared to the slow wined-up punch to the face in Brotherhood, why would Ubisoft enhanced the range?
The Assassin’s Creed Revelations beta took a step back from Brotherhood. I know the final product is two months away but the game-style feels more catered to the casual gamer. The beta had its high moments with the variety players winning matches with different ability load-outs of morph, disguise- my success of matches was with disguise and smoke bomb. Another was the respawn time loading much faster whenever death was eminent. In the end this phenomenal title will be more about the driven and pivotal story of single-player than the dumb-downed multiplayer.
The official game will be released on November 15, 2011 for the PS3, Xbox 360 and PC.