I’ve been behind on review again, not because I haven’t been play any games. The games I’ve been playing aren’t necessarily recent. Guacamelee and Shovel Knight have recently gotten second winds due to going cross platform. Tales from Space: Mutant Blobs Attack is a Vita launch title (made by the developer behind Guacamelee) and MonsterBag was a free PS Vita game from April. Let’s just say that I’ve had a lot of great gaming in the past little while.
Bloodborne comes from the same developers who made Demon’s Souls and the Dark Souls series. The series is famous for its punishing gameplay but was never too hard to ever feel impossible. From Software has been making improvements in througout the series, refining the gameplay and playing with the difficulty. Bloodborne is the first game that is trying to break out of that slow methodical shell by being faster and more streamlined. Are these changes for the better?
FuturLab is a new and rising developer whose been making a name for themselves working on games for the PS3 and Vita. Their best and most ambitious game, Velocity has earn its sequel. Velocity was a stand out game because of how it changed how we think a top down shooter should be. Velocity 2X aims to be a bigger and even better than the first. Does FuturLab deliver?
I recently bought a PS Vita and have been going through the free games from Playstation Plus. I stumbled on Velocity Ultra, a HD remake released in 2013 of a Playstation Mini’s title. It’s a top down shoot-em up but this game has surprised me like no other. FuturLab is doing new and innovative things with the genre unlike anything I’ve seen in years.
Dragon’s Crown is brought to you by Vanillaware and Atlus, one of the kings of niche JRPGs. The game draws elements from games like Gauntlet Legends and the arcade versions of Dungeons and Dragons as well the RPG elements of Boarderlands. They take familiar elements and create a new beat-em up experience. Does this old, almost forgotten genre stand strong?
The rhythm game genre has seen better days. The rise and fall of the plastic instrument rhythm games left an empty spot in gaming that hasn’t been seen in many years. The genre is kept alive by games like DDR, Rocksmith and the Dance central games; There hasn’t been a rhythm game along the lines Parappa the Rappa, Guitaroo Man or Bust-A-Groove on a major console in a long time. Does Hatsune Miku and her friends have what it takes to revitalize the fun side of the genre?